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GART 250 : Agent Fitz' Room Part 3: Redesign Rework Redo

  • emilykenny20
  • May 14, 2023
  • 2 min read

After the initial block out and subsequent art block that followed I realised I needed something stronger to theme my project around. I decided to look into the etymology of the company's name from the table top game and it turns out its derived from the Latin Hive. Pretty on the nose from the Game master there. But, this was great because it gave me something to have the environment themed around and to have recurring motifs and shapes.


I decided to also be very on the nose with the hive motif, I wanted the new colour palette to be black and orange with an accent colour of yellow for Varium , this would be contrasted with the colours of Fitz personal items that more then likely will be pinks and blues. Another motif would be this signature honeycomb hexagon shape that's associated with bees and wasps.

At this Point I also designed a logo for Varium. I wanted it too look sharp and a tad bit menacing. I included in the top part these shapes that are meant to resemble eyes to relate back to the theme of surveillance.


I was also inspired slightly by art deco with this logo the geometric shapes seen in the background and the circle in the middle top part are there to mimic sun rays a very common motif in art deco but also carries a meaning over from an old saying "the empire on which the sun never sets". Its exactly the type of ambition and global reach that Varium this mega corporation/Company has and I think that with the way things are going in the future there might not be countries anymore but companies.








To try and go about making the walls and modular pieces in a different way by creating these segments, including a few with a bevelled corner to mimic the corners of the hexagon motif, in various sizes relative to scale man that I could then use as building bricks for the scene.

I then took these pieces into the unreal engine and after playing around with the size relative to scale man a bit more I decided I was happy with them and started to block out using these pieces.



I continued to use this shape language when it came to constructing the enclosed bed and desk walls by using the hexagon shape cut in half. it looks stylish but doesn't over much practicality which is the exact type of thing a mega cooperation like Varium wouldn't care about , their agents keep banging their head in the morning ? Oh well it looks good and fits the brand.

Progress shots of the scene at this point :


I found myself liking the scene scale at this point but still not feeling great about the project and how it was coming along. I think this is due to the genre and not being comfortable with its conventions. At this point I was very much resisting the urge to plaster it with old wooden barrels and copper contraptions.



(For References please look at the end of this blog series )


 
 
 

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