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GART 250 : Agent Fitz' Room Part 7: Finishing touches, Cinematic and overall feelings on the project

  • emilykenny20
  • May 14, 2023
  • 3 min read

As the deadline for this project was drawing close and I had to film and cinematic, and write this series of blog posts I made a really big push towards my stretch goals this included things like the background rain VFX and the small animations I wanted along side the Alternate Scene of the room being trashed.


I'm really happy I pushed myself towards these goals.


I managed to add a last minute VFX of scrolling text. It was easy after learning all the techniques for the Materials in Part 4 of this blog series a simple Alpha and panner node and boom animated text.

I also added a rain particle effect, I was inspired by some of the more Cyberpunk and Neo punk sections of my mood board and loved the idea that's there's so much light population that the rain is illuminated.

I used a fountain emitter and adjusted both the size and colour of the particles spawning as well as putting a scale colour so that it would get brighter and duller as it fell so that the colour matched the speed at which the particles where appearing.



Changed the shape of how the fountain was spawning into a box instead.



I was also able to animated the Roomba/Death robot by using a cinematic Animation sequence and adding in a few transforms and key frames.


All that was left was editing the shots I had filmed in adobe premier, Unreal does offer their own way to compile shots, and edit them but I find that method offers less and is a bit more clunky than just editing in Adobe Premier Pro.


I also added some music from The Wombats as a backing track , credited at the end of the blog.

YouTube Video :


Overall Feelings on the project :

I think I was definitely challenged with this project like I intended though I didn't exactly grasp how much when I was writing the brief. It was throughout the whole process outside of my comfort zone. I really struggled with the direction of this scene and didn't like it for the majority of the project. But somewhere towards the end I did feel like it came together.


I was pleased with the end result I really liked a lot and had fun producing the smaller aspects of this project like the clutter assets decals and of course the alternate lighting scene.


I also feel like I definitely succeeded in my knowledge as a technical artist with the textures I produced for the project. Particularly the animated ones made using unreal engine.


Renders:

Layout 1

Layout 2












Harvard References:

Below is the compiled list of everything I think I needed to reference for this project. The only Materials That weren't created by me where the music and the texture (linked in website section) for the background buildings.


Programs used :

Adobe Inc., Adobe Photoshop,(2022) Available at: https://www.adobe.com/products/photoshop.html.

Adobe Inc., Adobe Substance 3D Designer ,(2022) Available at: :https://www.adobe.com/uk/

Adobe Inc., Adobe Substance 3D Painter,(2022) Available at: :https://www.adobe.com/uk/

Adobe Inc., Adobe Premier Pro ,(2022) Available at: :https://www.adobe.com/uk/

Pixologic, ZBrush (2022) Available at : https://pixologic.com/

Idyllic Pixel, PureRef Available at: https://www.pureref.com/

Epic Games , Unreal Engine 5 Available at: https://www.unrealengine.com/en-US/unreal-engine-5


Websites :

Floorplancreator.net. (2009). Floor Plan Creator. [online] Available at: https://floorplancreator.net/

www.textures.com. (n.d.). Textures for 3D, graphic design and Photoshop! [online] Available at: https://www.textures.com/download/PBR0354/137037


YouTube Videos:

www.youtube.com. Rain drips on glass in Unreal engine 5. by Surin [online] Available at:


Media:

The Wombats, Greek Tragedy Instrumental , album Glitterbug (2015)




 
 
 

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