
I wanted to make Spiderpunk's Guitar in a more realistic way whilst keeping the charm and style from the concept art, this is the first character prop I've worked on and it was a lot of fun to make. the poly count is between 10-11k. Based on concept art from : @jake.panian.art

This is my Gart 250 project form my second year at Falmouth university, based around my Original Character Agent Fitzgerald and his apartment. The main focus of this assignment was to push myself out side my comfort zone in genre and to explore Substance designer more.

This was my Gart230 Environment piece the brief was to recreate an environment from a film or show and I choose an 80's classic ,Jim Henson's labyrinth.

A project based around Japanese Shinto Shrines mainly the Shinmei and Isa style shrines. This short project was a way to improve my skills in creating atmosphere and tone.

"Izaiah the half blood Harrow, he prowls the mountains, forced to wander the estate in which he's confined. The curse had sealed him to his graveyard. They had hoped he'd starve and be buried in the snow but a hunter always finds prey foolish enough to enter the den"
This project was created for an was a finalist in Grads in Games Rising Star environment art 2023 I wanted the graveyard to convey the sense of unease horror and violence that's all part of the characters personality and it's associated with the campaigns setting.

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Izaiah's Graveyard - Grads in Games Rising Star 2023

GART 250 : Agent Fitz's Room
